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| #include <cstdio> #include <queue> #include <algorithm> using namespace std; const double inf = 1e9, eps = 1e-12; const int N = 1e4 + 10, M = 2e5 + 10; int n, m, p, o, c[N], st, ed, d[N], cur[N]; double wt[M]; int idx, hd[N], nxt[M], edg[M]; void add(int a, int b, double c) { nxt[++idx] = hd[a]; hd[a] = idx; edg[idx] = b; wt[idx] = c; } bool bfs() { for (int i = st; i <= ed; i++) d[i] = -1; d[st] = 0; cur[st] = hd[st]; queue<int> q; q.push(st); while (!q.empty()) { int t = q.front(); q.pop(); for (int i = hd[t]; ~i; i = nxt[i]) if (d[edg[i]] == -1 && wt[i] > eps) { cur[edg[i]] = hd[edg[i]]; d[edg[i]] = d[t] + 1; if (edg[i] == ed) return true; q.push(edg[i]); } } return false; } double exploit(int x, double limit) { if (x == ed) return limit; double res = 0; for (int i = cur[x]; ~i && res < limit - eps; i = nxt[i]) { cur[x] = i; if (d[edg[i]] == d[x] + 1 && wt[i] > eps) { double t = exploit(edg[i], min(wt[i], limit - res)); if (t < eps) d[edg[i]] = -1; wt[i] -= t; wt[i ^ 1] += t; res += t; } } return res; } double dinic() { double res = 0, flow; while (res < inf + eps && bfs()) while (res < inf + eps && (flow = exploit(st, inf)) > eps) res += flow; return res; } int main() { int T; scanf("%d", &T); while (T--) { scanf("%d%d%d%d", &n, &m, &p, &o); st = 0, ed = n * (m + 1) + 1; idx = -1; for (int i = st; i <= ed; i++) hd[i] = -1; for (int i = 1; i <= n; i++) { add(st, i, inf); add(i, st, 0); } for (int i = 1; i <= p; i++) scanf("%d", &c[i]); for (int j = 1; j <= m; j++) { for (int i = 1; i <= n; i++) { double t = 1, res = 0; for (int k = 1; k <= p; k++) { double a; scanf("%lf", &a); t *= a; res += t * c[k]; } add(j * n + i - n, j * n + i, res); add(j * n + i, j * n + i - n, 0); } } for (int a, b, k; o; o--) { scanf("%d%d%d", &a, &b, &k); for (int i = 0; i <= n; i++) { add(i * n + b, min(m, i + k) * n + a, inf); add(min(m, i + k) * n + a, i * n + b, 0); } } for (int i = 1; i <= n; i++) { add(n * m + i, ed, inf); add(ed, n * m + i, 0); } double t = dinic(); t < inf + eps ? printf("%lf\n", t) : puts("-1"); } return 0; }
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