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| #include <cstdio> #include <queue> #define mp make_pair #define fi first #define se second using namespace std; template <class Type> void read (Type &x) { char c; bool flag = false; while ((c = getchar()) < '0' || c > '9') c == '-' && (flag = true); x = c - '0'; while ((c = getchar()) >= '0' && c <= '9') x = (x << 1) + (x << 3) + c - '0'; flag && (x = ~x + 1); } template <class Type, class ...rest> void read (Type &x, rest &...y) { read(x), read(y...); } template <class Type> void write (Type x) { x < 0 && (putchar('-'), x = ~x + 1); x > 9 && (write(x / 10), 0); putchar('0' + x % 10); } typedef pair <int, int> PII; const int N = 1e3 + 10, M = 6e3 + 10, K = 10, inf = 1e9; bool vis[N]; int n, m, k, f[N][1 << K], h[K], g[1 << K]; int idx, hd[N], nxt[M], edg[M], wt[M]; void add (int a, int b, int c) { nxt[++idx] = hd[a]; hd[a] = idx; edg[idx] = b; wt[idx] = c; } int main () { read(n, m, k); for (int i = 1; i <= n; ++i) hd[i] = -1; for (int a, b, c; m; --m) { read(a, b, c); add(a, b, c), add(b, a, c); } for (int i = 1; i <= n; ++i) for (int j = 0; j < 1 << k; ++j) f[i][j] = inf; for (int i = 0, a, b; i < k; ++i) { read(a, b); f[b][1 << i] = 0; h[a - 1] |= 1 << i; } for (int s = 1; s < 1 << k; ++s) { priority_queue <PII, vector <PII> , greater <PII> > q; for (int i = 1; i <= n; ++i) vis[i] = false; for (int i = 1; i <= n; ++i) { for (int t = s; t; --t &= s) f[i][s] = min(f[i][s], f[i][t] + f[i][s ^ t]); if (f[i][s] ^ inf) q.push(mp(f[i][s], i)); } while (!q.empty()) { int t = q.top().se; q.pop(); if (vis[t]) continue; vis[t] = true; for (int i = hd[t]; ~i; i = nxt[i]) if (f[t][s] + wt[i] < f[edg[i]][s]) { f[edg[i]][s] = f[t][s] + wt[i]; q.push(mp(f[edg[i]][s], edg[i])); } } } for (int i = 1; i < 1 << k; ++i) g[i] = inf; for (int s = 1; s < 1 << k; ++s) { int t = 0, x = inf; for (int i = 0; i < k; ++i) if (s & h[i]) t |= h[i]; for (int i = 1; i <= n; ++i) x = min(x, f[i][t]); g[t] = min(g[t], x); } for (int s = 1; s < 1 << k; ++s) for (int t = s; t; --t &= s) g[s] = min(g[s], g[t] + g[s ^ t]); write(g[(1 << k) - 1]); return 0; }
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