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| #include <cstdio> #include <algorithm> using namespace std; const int N = 2e5 + 10; int n, m, k[N]; struct Node { int sz; int p, s[2], tag; } tr[N]; void pushup(int x) { tr[x].sz = tr[tr[x].s[0]].sz + 1 + tr[tr[x].s[1]].sz; } void reverse(int x) { tr[x].tag ^= 1; swap(tr[x].s[0], tr[x].s[1]); } void pushdown(int x) { if (tr[x].tag) { reverse(tr[x].s[0]); reverse(tr[x].s[1]); tr[x].tag = 0; } } bool isroot(int x) { return tr[tr[x].p].s[0] != x && tr[tr[x].p].s[1] != x; } void rotate(int x) { int y = tr[x].p, z = tr[y].p; int k = tr[y].s[1] == x; if (!isroot(y)) tr[z].s[tr[z].s[1] == y] = x; tr[x].p = z; tr[y].s[k] = tr[x].s[k ^ 1]; tr[tr[x].s[k ^ 1]].p = y; tr[x].s[k ^ 1] = y; tr[y].p = x; pushup(y); pushup(x); } void update(int x) { if (!isroot(x)) update(tr[x].p); pushdown(x); } void splay(int x) { update(x); while (!isroot(x)) { int y = tr[x].p, z = tr[y].p; if (!isroot(y)) if ((y == tr[z].s[1]) ^ (x == tr[y].s[1])) rotate(x); else rotate(y); rotate(x); } } void access(int x) { int tmp = x; for (int y = 0; x; y = x, x = tr[x].p) { splay(x); tr[x].s[1] = y; pushup(x); } splay(tmp); } void mkroot(int x) { access(x); reverse(x); } int findroot(int x) { access(x); while (tr[x].s[0]) { pushdown(x); x = tr[x].s[0]; } splay(x); return x; } void split(int x, int y) { mkroot(x); access(y); } void link(int x, int y) { mkroot(x); if (findroot(y) != x) tr[x].p = y; } void cut(int x, int y) { mkroot(x); if (findroot(y) == x && tr[y].p == x && !tr[y].s[0]) { tr[x].s[1] = tr[y].p = 0; pushup(x); } } int main() { scanf("%d", &n); for (int i = 1; i <= n; i++) { scanf("%d", &k[i]); link(i, min(i + k[i], n + 1)); } scanf("%d", &m); for (int op; m; m--) { scanf("%d", &op); if (op == 1) { int x; scanf("%d", &x); x++; split(x, n + 1); printf("%d\n", tr[tr[n + 1].s[0]].sz); } else if (op == 2) { int x, t; scanf("%d%d", &x, &t); x++; cut(x, min(x + k[x], n + 1)); k[x] = t; link(x, min(x + k[x], n + 1)); } } return 0; }
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