1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
| #include <cstdio> #include <cmath> #include <algorithm> #include <bitset> using namespace std; const int N = 1e3 + 10; const double eps = 1e-10, pi = acos(-1); double rand_eps() { return ((double)rand() / RAND_MAX - 0.5) * eps; } struct Point { double x, y, z; void input() { scanf("%lf%lf%lf", &x, &y, &z); } void rd() { x += rand_eps(), y += rand_eps(), z += rand_eps(); } Point operator-(Point t) const { return {x - t.x, y - t.y, z - t.z}; } Point operator+(Point t) const { return {x + t.x, y + t.y, z + t.z}; } double operator^(Point t) const { return x * t.x + y * t.y + z * t.z; } Point operator&(Point t) const { return {y * t.z - z * t.y, z * t.x - x * t.z, x * t.y - y * t.x}; } double len() { return sqrt(x * x + y * y + z * z); } } p[N]; struct Plain { int v[3]; Point normal() { return (p[v[1]] - p[v[0]]) & (p[v[2]] - p[v[0]]); } double area() { return normal().len() / 2; } bool above(Point a) { return ((a - p[v[0]]) ^ normal()) >= 0; } } pl[N], np[N]; int ConvexHull(int n) { static bitset<N> g[N]; int cnt = 0, ncnt = 0; pl[++cnt] = {1, 2, 3}; pl[++cnt] = {3, 2, 1}; for (int i = 4; i <= n; ++i) { ncnt = 0; for (int j = 1; j <= cnt; ++j) { bool t = pl[j].above(p[i]); if (!t) np[++ncnt] = pl[j]; for (int k = 0; k < 3; ++k) g[pl[j].v[k]][pl[j].v[(k + 1) % 3]] = t; } for (int j = 1; j <= cnt; ++j) for (int k = 0; k < 3; ++k) { int a = pl[j].v[k], b = pl[j].v[(k + 1) % 3]; if (g[a][b] && !g[b][a]) np[++ncnt] = {a, b, i}; } cnt = ncnt; for (int j = 1; j <= cnt; ++j) pl[j] = np[j]; } return cnt; } int n; int main() { scanf("%d", &n); for (int i = 1; i <= n; ++i) p[i].input(); for (int i = 1; i <= n; ++i) p[i].rd(); int m = ConvexHull(n); double res = 0; for (int i = 1; i <= m; ++i) res += pl[i].area(); printf("%.6lf\n", res); return 0; }
|