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| #include <iostream> #include <cstdio> #include <climits> #define inf INT_MAX using namespace std; const int N = 1e5 + 10; int n, m, rt, idx, delta; struct Node { int s[2], p, v, sz; void init(int a, int b) { v = a; p = b; sz = 1; } }tr[N]; void pushup(int x) { tr[x].sz = tr[tr[x].s[0]].sz + tr[tr[x].s[1]].sz + 1; } void rotate(int x) { int y = tr[x].p, z = tr[y].p; int k = tr[y].s[1] == x; tr[z].s[tr[z].s[1] == y] = x; tr[x].p = z; tr[y].s[k] = tr[x].s[k ^ 1]; tr[tr[x].s[k ^ 1]].p = y; tr[x].s[k ^ 1] = y; tr[y].p = x; pushup(y); pushup(x); } void splay(int x, int k) { while (tr[x].p != k) { int y = tr[x].p, z = tr[y].p; if (z != k) if ((tr[y].s[1] == x) ^ (tr[z].s[1] == y)) rotate(x); else rotate(y); rotate(x); } if (!k) rt = x; } int insert(int v) { int u = rt, p = 0; while (u) { p = u; u = tr[u].s[v > tr[u].v]; } u = ++idx; if (p) tr[p].s[v > tr[p].v] = u; tr[u].init(v, p); splay(u, 0); return u; } int get(int v) { int u = rt, res; while (u) { if (tr[u].v >= v) { res = u; u = tr[u].s[0]; } else u = tr[u].s[1]; } return res; } int get_k(int k) { int u = rt; while (true) { if (tr[tr[u].s[0]].sz >= k) u = tr[u].s[0]; else if (tr[tr[u].s[0]].sz + 1 == k) return tr[u].v; else { k -= tr[tr[u].s[0]].sz + 1; u = tr[u].s[1]; } } return -1; } int main() { cin >> n >> m; int L = insert(-inf), R = insert(inf); int tot = 0; while (n--) { char op[2]; int k; cin >> op >> k; if (op[0] == 'I') { if (k >= m) { insert(k - delta); tot++; } } else if (op[0] == 'A') delta += k; else if (op[0] == 'S') { delta -= k; R = get(m - delta); splay(R, 0); splay(L, R); tr[L].s[1] = 0; pushup(L); pushup(R); } else { if (tr[rt].sz - 2 < k) cout << -1 << endl; else { int t = get_k(tr[rt].sz - k); if (~t) cout << t + delta << endl; else cout << -1 << endl; } } } cout << tot - (tr[rt].sz - 2); return 0; }
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