1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
| #include <cstdio> #include <cmath> #include <algorithm> #include <vector> #define pb push_back using namespace std; const int N = 1e5 + 10; const double pi = acos(-1), eps = 1e-12, inf = 1e20; int cmp (double a, double b) { if (a - b > eps) return 1; if (b - a > eps) return -1; return 0; } int sign (double a) { return cmp(a, 0); } struct Point { double x, y; Point () { } Point (double a, double b) { x = a, y = b; } void input () { scanf("%lf%lf", &x, &y); } void output () { printf("%.10lf %.10lf\n", x + eps, y + eps); } bool operator < (const Point &_) const { int t = cmp(x, _.x); if (t == 1) return false; if (t == -1) return true; return y < _.y; } }; Point mid (Point a, Point b) { return Point((a.x + b.x) / 2, (a.y + b.y) / 2); } struct Vector { double x, y; Vector () { } Vector (double a, double b) { x = a, y = b; } Vector (Point a, Point b) { x = b.x - a.x, y = b.y - a.y; } void input () { scanf("%lf%lf", &x, &y); } void output () { printf("%.10lf %.10lf\n", x + eps, y + eps); } Vector operator + (const Vector &_) { return Vector(x + _.x, y + _.y); } Vector operator - (const Vector &_) { return Vector(x - _.x, y - _.y); } Vector operator * (const double &_) { return Vector(x * _, y * _); } Vector operator / (const double &_) { return Vector(x / _, y / _); } double operator ^ (const Vector &_) const { return x * _.x + y * _.y; } double operator & (const Vector &_) const { return x * _.y - y * _.x; } double len () { return sqrt(*this ^ *this); } Vector uint () { return *this / len(); } Vector rotate (double th) { return Vector(x * cos(th) - y * sin(th), x * sin(th) + y * cos(th)); } }; Point move (Point p, Vector t) { return Point(p.x + t.x, p.y + t.y); } double area (Point a, Point b, Point c) { return abs(Vector(a, b) & Vector(a, c)); } double angle (Vector a, Vector b) { return acos((a ^ b) / a.len() / b.len()); } double dis (Point a, Point b) { double dx = a.x - b.x, dy = a.y - b.y; return sqrt(dx * dx + dy * dy); } struct Segment { Point p; Vector t; Segment () { } Segment (Point a, Point b) { p = a, t = Vector(a, b); } Segment (Point _p, Vector _t) { p = _p, t = _t; } double angle () { return atan2(t.y, t.x); } int on (Point _) { return sign(t & Vector(p, _)); } bool operator < (Segment &_) { double a = angle(), b = _.angle(); if (!cmp(a, b)) return on(_.p) < 0; return a < b; } Point proj (Point _) { return move(p, t * (t ^ Vector(p, _)) / (t ^ t)); } double dis (Point _) { return abs(t & Vector(p, _)) / t.len(); } }; Segment vertical (Point a, Point b) { return Segment(mid(a, b), Vector(a, b).rotate(pi / 2)); } Point intersection (Segment a, Segment b) { return move(a.p, a.t * (b.t & Vector(b.p, a.p)) / (a.t & b.t)); } struct Circle { Point p; double r; Circle () { } Circle (Point _p, double _r) { p = _p, r = _r; } Circle (Point a, Point b, Point c) { p = intersection(vertical(a, b), vertical(a, c)); r = dis(p, a); } }; struct Polygon { vector <Point> p; Polygon () { } void input () { int n; scanf("%d", &n); p.resize(n); for (int i = 0; i < n; ++i) p[i].input(); } double PolygonArea () { double res = 0; for (int i = 1; i + 1 < p.size(); ++i) res += area(p[0], p[i], p[i + 1]); return res / 2; } double PolygonCircumference () { double res = dis(p.front(), p.back()); for (int i = 0; i + 1 < p.size(); ++i) res += dis(p[i], p[i + 1]); return res; } Polygon ConvexHull () { if (p.size() < 3) return *this; static bool vis[N]; sort(p.begin(), p.end()); static int top = 0, stk[N]; for (int i = 0; i < p.size(); ++i) { while (top >= 2 && Segment(p[stk[top - 1]], p[stk[top]]).on(p[i]) >= 0) vis[stk[top--]] = false; vis[stk[++top] = i] = true; } vis[0] = false; for (int i = p.size() - 1; ~i; --i) { if (vis[i]) continue; while (top >= 2 && Segment(p[stk[top - 1]], p[stk[top]]).on(p[i]) >= 0) vis[stk[top--]] = false; vis[stk[++top] = i] = true; } Polygon res; for (int i = 1; i < top; ++i) res.p.pb(p[stk[i]]); return res; } double diameter () { if (p.size() <= 2) return dis(p.front(), p.back()); double res = 0; for (int i = 0, j = 1; i < p.size(); ++i) { Point d = p[i], e = p[(i + 1) % p.size()]; while (cmp(area(d, e, p[j]), area(d, e, p[(j + 1) % p.size()])) == -1) j = (j + 1) % p.size(); res = max(res, max(dis(d, p[j]), dis(e, p[j]))); } return res; } Circle CircleCover () { random_shuffle(p.begin(), p.end()); Circle c; c.p = p[0], c.r = 0; for (int i = 1; i < p.size(); ++i) { if (cmp(c.r, dis(c.p, p[i])) >= 0) continue; c.p = p[i], c.r = 0; for (int j = 0; j < i; ++j) { if (cmp(c.r, dis(c.p, p[j])) >= 0) continue; c.p = mid(p[i], p[j]), c.r = dis(p[i], p[j]) / 2; for (int k = 0; k < j; ++k) if (cmp(c.r, dis(c.p, p[k])) < 0) c = Circle(p[i], p[j], p[k]); } } return c; } Polygon RectangleCover () { double mn = inf; Polygon res; res.p.resize(4); for (int i = 0, a = 2, b = 1, c = 2; i < p.size(); ++i) { Segment l(p[i], p[(i + 1) % p.size()]); while (cmp(l.dis(p[a]), l.dis(p[(a + 1) % p.size()])) < 0) a = (a + 1) % p.size(); while (cmp(l.t ^ Vector(l.p, p[b]), l.t ^ Vector(l.p, p[(b + 1) % p.size()])) < 0) b = (b + 1) % p.size(); if (!i) c = a; while (cmp(l.t ^ Vector(l.p, p[c]), l.t ^ Vector(l.p, p[(c + 1) % p.size()])) > 0) c = (c + 1) % p.size(); double h = l.dis(p[a]), w = dis(l.proj(p[b]), l.proj(p[c])); if (h * w < mn) { mn = h * w; res.p[0] = l.proj(p[b]), res.p[1] = l.proj(p[c]); Vector u = l.t.uint().rotate(-pi / 2) * h; res.p[2] = move(res.p[1], u), res.p[3] = move(res.p[0], u); } } return res; } }; Polygon HalfPlaneIntersection (vector <Segment> &l) { sort(l.begin(), l.end()); static int hd, tl, q[N]; hd = 0, tl = -1; for (int i = 0; i < l.size(); ++i) { if (i && !cmp(l[i].angle(), l[i - 1].angle())) continue; while (hd < tl && l[i].on(intersection(l[q[tl - 1]], l[q[tl]])) <= 0) --tl; while (hd < tl && l[i].on(intersection(l[q[hd + 1]], l[q[hd]])) <= 0) ++hd; q[++tl] = i; } while (hd + 1 < tl && l[q[hd]].on(intersection(l[q[tl - 1]], l[q[tl]])) <= 0) --tl; while (hd + 1 < tl && l[q[tl]].on(intersection(l[q[hd + 1]], l[q[hd]])) <= 0) ++hd; q[++tl] = q[hd]; Polygon res; for (int i = hd; i < tl; ++i) res.p.pb(intersection(l[q[i]], l[q[i + 1]])); return res; } int main () { return 0; }
|